Thursday, 2 December 2010

Week 12: Continuation of making more cinematic sequence throughout the temple level as well as some visual grass, mud texture and static meshes

         I have created the cinematic sequence in the temple (Dome), the introduction near the entrance. I have also made and completed Przsatek's incomplete Trigger Touch cinematic showing the player the other side of the level, to discover Pandora's box. But the log has been completely made by him. I've added some grass static meshes near the trees of the temple. I've tried to add some mud texture material on the floor of the temple.
Overall I am going to add some left out stuffs which have not been added earlier here in this post; some of them are static meshes, Kismet, and trigger adjustments and corridor platform on top of the temple, in which I helped Mariusz in his corridor (I've added Movement track matinee for the platform).
    
      Here are some screen shots of the Camera Cinematic near the entrance of the temple:

 The above image shows the trigger associated with the CameraActor class object.

 The above image showing the working of the cinematic and camera movements.

The above image showing the working and placing keyframes in the matinee for the Temple's entrance, also adding a slow motion track in director's group.

Here are some screen shots of the texture and and grass static mesh which I have added in the game.


Here are some of the stuff which I forgot to put on the blog over past few weeks: (Just thought it would be necessary to add in last minute changes and extra misc. + Kismet and platform)
The above image shows the platform, the only thing which I have worked on the platform is the movement track and the cinematic part of the camera.

 There are some bits of kismet and cinematics which I have worked and helped my team mates with Bridge Drawings + Camera movements + Unlocking platform:
The above image, the highlighted ones in the kismet are my work and the cinematic working bits.




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