Thursday, 11 November 2010

Week 9: Few changes, decisions and making an open world environment

       When as soon as I figured out that I couldn't achieve the melee attack in such a short term, not sure if I would get assessed for trying atleast but anyways decided to go along with the level of detail to the game by adding alot of stuffs into the game map such as Fractured Rocks (Stone blocking the cave) most of all the cinematic cameras around the map with good tweaks of matinee, Fractured walls and cinematic cameras inside the turret rooms.

        I Have completed the first intro cinematic which, character are being brief introduced to the new user while playing the game for the first time: (Here are some following steps)

       First I added a camera actor through the Actor classes menu from content browser:


Then placed it and positioned it in such a way that it shows the area around, this was first done by one of my team mate but it wasn't done properly with time and key frames so I took the initiative of doing this with a proper cinematic intro of all the characters.

Second step I've added (Highlighted) my part which I have shown here below in the image: (And the rest of the work was done by one of my team mate)


Third step I right clicked in the kismet area and selected 'New Matinee' and I added some main key frames and left a gap so that each player is briefly described of what his skills are:

The image above shows, that I've added a new camera group and placed the keyframes according to the brief of each player.

Next step I've chosen a key frame in which you can see the 'Player_Start' trigger is placed, showing the view from the cinematic perspective. (see below)


After completing the Keyframes the DirectorGroup needs to be set in the matinee only then the cinematic works or else it doesn't. As you can notice I've already placed it then right clicked on it, where I can still choose many options ranging from slow motion add new sound track. etc.

So what's next? After completing the unreal matinee you will notice the cinematic is now working, but I noticed one thing while the cinematic is playing the players can move, the HUD is shown. I wanted to look into it and research it a little bit and a look into the website which steve suggested on VLE as well as stressed in the lectures.
The site which I referenced on How to create a simple cinematic is from: www.3dbuzz.com which actually helped me a lot during the assessment period.

Here are some screen shots of the working in kismet which I have tried to initiate to Hide the HUD:

As you can see the 'Properties' above which has Hide HUD > ticked on
It also hides player on the process of playing the cinematics but I didn't want that to happen because wanted the characters to be introduced in the beginning of the game.

Here on the image above I've added a time gap duration for 10 seconds, meaning that when the cinematic is being played I don't want the HUD to be shown for 10 seconds. *simple* ! ^_^

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